Quick Facts:
- Rank: Captain
- Assignment: Commanding
officer, Enterprise NX-01
- Full Name: Jonathan Archer
- Birthplace: Upstate New
York, North America, Earth
- Parents: Mr. & Mrs. Henry
Archer
- Marital status: Single
- Office: Enterprise NX-01,
A-Deck Ready Room adjoining Bridge
Complete Bios:
FROM
STARTREK.COM
Jonathan Archer grew up
dreaming of the day when he would get to go "where no man has
gone before." His father was the renowned Henry Archer, who led
the development of the Warp Five engine in the footsteps of warp
pioneer Zefram Cochrane. So it is fitting that Jonathan would
carry on the family legacy by commanding the first starship
powered by that engine, the Enterprise NX-01.
Possessing an insatiable sense of adventure and wonder, Captain
Archer is guided by a core of human decency and intuition. He is
fiercely independent, while at the same time strongly committed
to duty. All these qualities made him Starfleet's choice to lead
humanity's first mission into the deeper reaches of space and
represent Earth in the wider galactic community.
Like many children of his generation, young Jonny Archer had big
dreams and big aspirations which set the stage for his future.
He had Dr. Cochrane's famous inspirational speech at the
dedication of the Warp Five Complex memorized to the letter. At
age eight, his father gave him his first astronomy book, "The
Cosmos: A to Z" by Laura Danly. (The boy promptly marked it
"From the Library of Admiral Jonny Archer.") He would stare at
the pictures in the book for hours, hoping he would someday see
those celestial objects in person. By age nine he was actively
building models of the low-warp spaceships of the time. Using an
anti-grav unit his father provided, Jonny constructed a flying
toy ship and got his first taste of what it's like to be in
command. It was during times like these that Jonny learned from
his father some of the principles that would stay with him
throughout his life: Keep things straight and steady ... finish
what you start ... embrace trust not fear ...
Alas, Henry Archer would not live long enough to see through the
completion of his life's work. Still, Archer has always been at
the forefront of the engine's development. He was part of the NX-Test
Program circa 2143, trying to break the warp two barrier.
Commander Archer vied with several other officers — Gardner,
Duvall and A.G. Robinson — for the first flight. Ultimately,
Commodore Forrest, who was overseeing the project, chose
Robinson. At the time, Robinson noted that Archer was too
by-the-book in his methods — he had the makings of a great
pilot, but not a great captain. When the first flight did not go
as planned, Starfleet's Vulcan advisors nearly shut down the
program. It was then that Archer decided to stop playing by the
rules — with help from Robinson and Lieutenant Trip Tucker,
Archer modified the engine and he and Robinson performed an
unauthorized flight with one of the NX vessels, thereby proving
that the engine worked and the program should continue. Archer
also formed a life-long friendship with Tucker, who continues to
be one of his closest confidants.
Even after this success, Archer still blamed the Vulcans for
withholding knowledge and technology that could have accelerated
progress on the Warp Five engine. He always had something of a
grudge against Vulcans, and his father's death only deepened it.
Thus his dealings with the green-blooded race have always been
characterized by tension and petulance — almost a knee-jerk
reaction on Archer's part. In fact, the animosity is mutual;
many of the Vulcan delegation on Earth, such as Ambassador Soval,
believe Archer is not suitable to be commanding Earth's first
Warp-5 starship, preferring the far-less-impulsive Captain
Gardner instead. But Starfleet has backed Captain Archer every
step of the way. He especially has the full support of Forrest,
now an admiral and Archer's direct superior. Forrest and his
colleagues trust Archer to apply the best of human values and
human judgment in his dealings with other species, however
flawed those values and judgments may often be.
Respecting life over political considerations is one of those
values which led Archer to launch his ship on its maiden voyage
a few weeks ahead of schedule. Upon the famous "Broken Bow"
incident which left a injured Klingon named Klaang in human
hands, Archer learned the Vulcans intended to take it upon
themselves to return the Klingon to his homeworld as a corpse —
despite the fact that he was clinging to life — in the name of
interstellar diplomacy. Appalled at their position, Archer
convinced his superiors to let him launch early and take Klaang
to Kronos under human supervision, since he had crashed-landed
on their soil. Starfleet agreed, but to appease the Vulcans they
also agreed to allow one of their officers to be temporarily
posted on Enterprise as an observer, or "chaperone." Thus Archer
was forced to contend with Sub-Commander T'Pol as his
second-in-command, a particularly cynical and humorless
representative of the Vulcan race. But as that mission to Kronos
went awry due to interference by the nefarious Suliban Cabal, he
came to learn that Vulcan individuals can be more complex and
unpredictable than he realized. For when Archer was wounded on
Rigel X and rendered unconscious for several hours, T'Pol
assumed command and led the ship in pursuit of Klaang's captors,
in anticipation of the captain's wishes.
That and other selfless acts by the Vulcan which were crucial to
the mission's success led Archer to realize that many of his
preconceptions about her race were not entirely justified. So
for the benefit of his ship and its ongoing journey, he decided
to leave behind his grudges and ask T'Pol to stay aboard as
Science Officer. It is an arrangement that Archer has never
regretted, but has always found challenging.
The question of whether to interfere or not in the dealings of
others is always a precarious balancing act. At what point do
you extend your own morality upon others, and when is it immoral
NOT to? A number of times Archer has made choices which at the
moment were consistent with his sense of right and wrong, only
to endure consequences for them later. When he discovered that
the Vulcans were lying about hiding a surveillance station
underneath their monastery at P'Jem, he turned over the evidence
to their militaristic rivals the Andorians. That led to an
Andorian attack upon the ancient temple and the laying waste of
its ancient relics; Archer got the blame and tensions were
heightened between Vulcan and Earth. The incident did have a
positive impact on human/Andorian relations, however. When the
Vulcans and Andorians entered into another conflict, this time
over a small planet, Andorian Commander Shran requested that
Archer be brought in to mediate. With Archer's help, the two
sides were able to negotiate and come to a peaceful resolution.
Indeed, this trust on the part of the Andorians shows that
Archer is becoming more open-minded when it comes to
encountering new species. His relationship with T'Pol has grown
into one of mutual respect and trust. Archer provided key
support to his science officer when she was sent on an
emotionally troubling mission for the Vulcans; she, in turn, was
there for him when his good friend and former rival A.G.
Robinson died. Archer has also attempted to foster good
relationships with all of his senior officers, often inviting
them to breakfast in the Captain's Mess. He and Trip remain the
best of friends, and enjoy watching water polo matches together.
He also has a constant companion in his pet beagle Porthos, who
he acquired from an ex-girlfriend's mother.
Archer continues to encounter problems from two of the first
hostile forces he encountered in space — the Klingons and the
Suliban. Despite the fact that Archer has come to the aid of the
Klingon Empire before, he was once arrested for conspiring to
dishonor former captain Duras. Though the charges were false,
Archer was sentenced to life in the dilithium mines on the penal
colony of Rura Penthe. Luckily, his crewmates came to his
rescue, although he remains a fugitive of the Klingons. They
even put a sizeable bounty on his head — Archer was kidnapped by
a Tellarite looking to collect. He eventually managed to sway
the Tellarite to his cause, and once again escaped. Duras,
however, refused to give up, and pursued Archer once more, just
as the captain was taking Enterprise into the Delphic Expanse.
Through some clever maneuvering, Archer managed to avoid the
Klingon's ship and eventually destroyed it.
As for the Suliban Cabal, they disrupted Enterprise's first
mission by kidnapping Klaang, which led to a strangely personal
face-off between the captain and Silik, a genetically enhanced
Suliban warrior who knows Archer a little too well and considers
him a personal nemesis. Silik is involved in something called
the "Temporal Cold War," which came home to Enterprise when
Archer learned that one of his own crewmen, a steward named
Daniels, is actually an operative from the future fighting
against the Cabal and the people they're taking orders from.
Everything came to a head when the Suliban made it appear as
though Enterprise had destroyed a Paraagan colony, an event that
nearly put an end to the ship's mission. Archer was then somehow
transported to the 31st century, altering the timeline. With
Daniels' help, Archer managed to return to his own time and
present evidence that the Suliban were behind the Paraagan
tragedy. Although the Vulcans wanted to recall Enterprise
(considering the crew's somewhat shaky first year), T'Pol made a
convincing argument to allow them to continue, once again
demonstrating her allegiance to Archer.
Perhaps Archer's greatest challenge is his newest mission, which
is set to take Enterprise into the vast unknown. After a
mysterious race known as the Xindi attacked Earth, cutting a
devastating swath from Florida to Venezuela, Archer and his crew
were ordered home. Along the way, the captain was kidnapped by
Silik, who brought him before the mysterious humanoid figure
that controls the Suliban Cabal. The figure gave Archer
information about the attack, telling him that the Xindi had
received information that Earth would one day destroy their
homeworld. According to the mysterious figure, they are
currently at work on a much larger weapon. Armed with this
information, Archer asks Starfleet for a new mission: Enterprise
must venture to the perilous Delphic Expanse, where the Xindi
are located.
As Archer prepares to face this dangerous new foe, he can at
least take comfort in his crew, which has proved to be one of
the most loyal in the galaxy. Archer is clearly becoming the
prototype for every Starfleet captain to come, perhaps for
centuries. As he goes boldly into the unknown, making history
with every light-year, Jonathan will never forget what his
father used to tell him while they were flying model spaceships
on the beach: "You can't be afraid of the wind. Learn to trust
it." |